好些天沒寫點東西了,最近公司要做新項目,有點小忙。不想我的堅持就此中斷,我把我前些天研究的東西拿出來給大家看看。
這次整理的是AssetsLibrary和PhotoKit的使用。本人處女座,有點強迫症,之前寫的項目裡用的是AssetsLibrary寫的調取相冊內的媒體文件,但是Xcode總是報警告錯誤,雖然能夠編譯並展示效果,但是十幾個警告錯誤掛在那,心裡總不是滋味,所以我就研究了一下AssetLibrary和PhotoKit。
在 iOS 8 出現之前,開發者只能使用 AssetsLibrary 框架來訪問設備的照片庫,這是一個有點跟不上 iOS 應用發展步伐以及代碼設計原則但確實強大的框架,考慮到 iOS7 仍占有不少的滲透率,因此 AssetsLibrary 也是本文重點介紹的部分。而在 iOS8 出現之後,蘋果提供了一個名為 PhotoKit 的框架,一個可以讓應用更好地與設備照片庫對接的框架。
一、AssetsLibrary 組成
AssetsLibrary 的組成比較符合照片庫本身的組成,照片庫中的完整照片庫對象、相冊、相片都能在 AssetsLibrary 中找到一一對應的組成,這使到 AssetsLibrary 的使用變得直觀而方便。想要了解AssetsLibrary得從它的類開始。
AssetsLibrary: 代表整個設備中的資源庫(照片庫),通過 AssetsLibrary 可以獲取和包括設備中的照片和視頻
@話不多說,直接上代碼
#import <AssetsLibrary/AssetsLibrary.h> // 必須導入
// 照片原圖路徑
#define KOriginalPhotoImagePath \
[[NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"OriginalPhotoImages"]
// 視頻URL路徑
#define KVideoUrlPath \
[[NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"VideoURL"]
// caches路徑
#define KCachesPath \
[NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) objectAtIndex:0]
// MainViewController
@interface MTHMainViewController ()
@property (nonatomic,strong) MTHNextViewController *nextVC;
@property (nonatomic,strong) NSMutableArray *groupArrays;
@property (nonatomic,strong) UIImageView *litimgView;
@end
@implementation MTHMainViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
self.navigationItem.title = @"Demo";
self.view.backgroundColor = [UIColor clearColor];
// 初始化
self.groupArrays = [NSMutableArray array];
// 測試BarItem
self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"測試" style:UIBarButtonItemStylePlain target:self action:@selector(testRun)];
// 測試手勢
UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(didClickPanGestureRecognizer:)];
[self.navigationController.view addGestureRecognizer:panRecognizer];
// 圖片或者視頻的縮略圖顯示
self.litimgView = [[UIImageView alloc] initWithFrame:CGRectMake(100, 200, 120, 120)];
[self.view addSubview:_litimgView];
}
- (void)testRun
{
__weak MTHMainViewController *weakSelf = self;
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
ALAssetsLibraryGroupsEnumerationResultsBlock listGroupBlock = ^(ALAssetsGroup *group, BOOLBOOL *stop) {
if (group != nil) {
[weakSelf.groupArrays addObject:group];
} else {
[weakSelf.groupArrays enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOLBOOL *stop) {
[obj enumerateAssetsUsingBlock:^(ALAsset *result, NSUInteger index, BOOLBOOL *stop) {
if ([result thumbnail] != nil) {
// 照片
if ([[result valueForProperty:ALAssetPropertyType] isEqualToString:ALAssetTypePhoto]){
NSDate *date= [result valueForProperty:ALAssetPropertyDate];
UIImage *image = [UIImage imageWithCGImage:[result thumbnail]];
NSString *fileName = [[result defaultRepresentation] filename];
NSURL *url = [[result defaultRepresentation] url];
int64_t fileSize = [[result defaultRepresentation] size];
NSLog(@"date = %@",date);
NSLog(@"fileName = %@",fileName);
NSLog(@"url = %@",url);
NSLog(@"fileSize = %lld",fileSize);
// UI的更新記得放在主線程,要不然等子線程排隊過來都不知道什麼年代了,會很慢的
dispatch_async(dispatch_get_main_queue(), ^{
self.litimgView.image = image;
});
}
// 視頻
else if ([[result valueForProperty:ALAssetPropertyType] isEqualToString:ALAssetTypeVideo] ){
// 和圖片方法類似
}
}
}];
}];
}
};
ALAssetsLibraryAccessFailureBlock failureBlock = ^(NSError *error)
{
NSString *errorMessage = nil;
switch ([error code]) {
case ALAssetsLibraryAccessUserDeniedError:
case ALAssetsLibraryAccessGloballyDeniedError:
errorMessage = @"用戶拒絕訪問相冊,請在<隱私>中開啟";
break;
default:
errorMessage = @"Reason unknown.";
break;
}
dispatch_async(dispatch_get_main_queue(), ^{
UIAlertView *alertView = [[UIAlertView alloc]initWithTitle:@"錯誤,無法訪問!"
message:errorMessage
delegate:self
cancelButtonTitle:@"確定"
otherButtonTitles:nil, nil nil];
[alertView show];
});
};
ALAssetsLibrary *assetsLibrary = [[ALAssetsLibrary alloc] init];
[assetsLibrary enumerateGroupsWithTypes:ALAssetsGroupAll
usingBlock:listGroupBlock failureBlock:failureBlock];
});
}

@但是:
按照上面方法直接取出來的路徑是無法傳輸的,必須自己轉化成NSData對象重新寫入沙盒路徑
// 將原始圖片的URL轉化為NSData數據,寫入沙盒
- (void)imageWithUrl:(NSURL *)url withFileName:(NSString *)fileName
{
// 進這個方法的時候也應該加判斷,如果已經轉化了的就不要調用這個方法了
// 如何判斷已經轉化了,通過是否存在文件路徑
ALAssetsLibrary *assetLibrary = [[ALAssetsLibrary alloc] init];
// 創建存放原始圖的文件夾--->OriginalPhotoImages
NSFileManager * fileManager = [NSFileManager defaultManager];
if (![fileManager fileExistsAtPath:KOriginalPhotoImagePath]) {
[fileManager createDirectoryAtPath:KOriginalPhotoImagePath withIntermediateDirectories:YES attributes:nil error:nil];
}
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
if (url) {
// 主要方法
[assetLibrary assetForURL:url resultBlock:^(ALAsset *asset) {
ALAssetRepresentation *rep = [asset defaultRepresentation];
Byte *buffer = (Byte*)malloc((unsigned long)rep.size);
NSUInteger buffered = [rep getBytes:buffer fromOffset:0.0 length:((unsigned long)rep.size) error:nil];
NSData *data = [NSData dataWithBytesNoCopy:buffer length:buffered freeWhenDone:YES];
NSString * imagePath = [KOriginalPhotoImagePath stringByAppendingPathComponent:fileName];
[data writeToFile:imagePath atomically:YES];
} failureBlock:nil];
}
});
}
// 將原始視頻的URL轉化為NSData數據,寫入沙盒
- (void)videoWithUrl:(NSURL *)url withFileName:(NSString *)fileName
{
// 解析一下,為什麼視頻不像圖片一樣一次性開辟本身大小的內存寫入?
// 想想,如果1個視頻有1G多,難道直接開辟1G多的空間大小來寫?
ALAssetsLibrary *assetLibrary = [[ALAssetsLibrary alloc] init];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
if (url) {
[assetLibrary assetForURL:url resultBlock:^(ALAsset *asset) {
ALAssetRepresentation *rep = [asset defaultRepresentation];
NSString * videoPath = [KCachesPath stringByAppendingPathComponent:fileName];
char constconst *cvideoPath = [videoPath UTF8String];
FILEFILE *file = fopen(cvideoPath, "a+");
if (file) {
const int bufferSize = 11024 * 1024;
// 初始化一個1M的buffer
Byte *buffer = (Byte*)malloc(bufferSize);
NSUInteger read = 0, offset = 0, written = 0;
NSError* err = nil;
if (rep.size != 0)
{
do {
read = [rep getBytes:buffer fromOffset:offset length:bufferSize error:&err];
written = fwrite(buffer, sizeof(char), read, file);
offset += read;
} while (read != 0 && !err);//沒到結尾,沒出錯,ok繼續
}
// 釋放緩沖區,關閉文件
free(buffer);
buffer = NULL;
fclose(file);
file = NULL;
}
} failureBlock:nil];
}
});
}
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持本站。