好些天沒寫點東西了,最近公司要做新項目,有點小忙。不想我的堅持就此中綴,我把我前些天研討的東西拿出來給大家看看。
這次整理的是AssetsLibrary和PhotoKit的運用。自己處女座,有點強迫症,之前寫的項目裡用的是AssetsLibrary寫的調取相冊內的媒體文件,但是Xcode總是報正告錯誤,雖然可以編譯並展現效果,但是十幾個正告錯誤掛在那,心裡總不是味道,所以我就研討了一下AssetLibrary和PhotoKit。
在 IOS 8 呈現之前,開發者只能運用 AssetsLibrary 框架來訪問設備的照片庫,這是一個有點跟不上 IOS 使用開展步伐以及代碼設計准繩但的確弱小的框架,思索到 IOS7 仍占有不少的浸透率,因而 AssetsLibrary 也是本文重點引見的局部。而在 iOS8 呈現之後,蘋果提供了一個名為 PhotoKit 的框架,一個可以讓使用更好地與設備照片庫對接的框架。
一、AssetsLibrary 組成
AssetsLibrary 的組成比擬契合照片庫自身的組成,照片庫中的完好照片庫對象、相冊、相片都能在 AssetsLibrary 中找到逐個對應的組成,這使到 AssetsLibrary 的運用變得直觀而方便。想要理解AssetsLibrary得從它的類開端。
AssetsLibrary: 代表整個設備中的資源庫(照片庫),經過 AssetsLibrary 可以獲取和包括設備中的照片和視頻
ALAssetsGroup: 映射照片庫中的一個相冊,經過 ALAssetsGroup 可以獲取某個相冊的信息,相 冊下的資源,同時也可以對某個相冊添加資源。 ALAsset: 映射照片庫中的一個照片或視頻,經過 ALAsset 可以獲取某個照片或視頻的詳細信息, 或許保管照片和視頻。 ALAssetRepresentation: ALAssetRepresentation 是對 ALAsset 的封裝(但不是其子類),可以更方便地獲取 ALAsset 中的資源信息,每個 ALAsset 都有至多有一個 ALAssetRepresentation 對象,可以經過 defaultRepresentation 獲取。而例如運用零碎相機使用拍攝的 RAW + JPEG 照片,則會有兩個 ALAssetRepresentation,一個封裝了照片的 RAW 信息,另一個則封裝了照片的 JPEG 信息。@話不多說,直接上代碼
#import <AssetsLibrary/AssetsLibrary.h> // 必需導入
// 照片原圖途徑
#define KOriginalPhotoImagePath \
[[NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"OriginalPhotoImages"]
// 視頻URL途徑
#define KVideoUrlPath \
[[NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"VideoURL"]
// caches途徑
#define KCachesPath \
[NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) objectAtIndex:0]
// MainViewController
@interface MTHMainViewController ()
@property (nonatomic,strong) MTHNextViewController *nextVC;
@property (nonatomic,strong) NSMutableArray *groupArrays;
@property (nonatomic,strong) UIImageView *litimgView;
@end
@implementation MTHMainViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
self.navigationItem.title = @"Demo";
self.view.backgroundColor = [UIColor clearColor];
// 初始化
self.groupArrays = [NSMutableArray array];
// 測試BarItem
self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"測試" style:UIBarButtonItemStylePlain target:self action:@selector(testRun)];
// 測試手勢
UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithtarget:self action:@selector(didClickPanGestureRecognizer:)];
[self.navigationController.view addGestureRecognizer:panRecognizer];
// 圖片或許視頻的縮略圖顯示
self.litimgView = [[UIImageView alloc] initWithFrame:CGRectMake(100, 200, 120, 120)];
[self.view addSubview:_litimgView];
}
- (void)testRun
{
__weak MTHMainViewController *weakSelf = self;
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
ALAssetsLibraryGroupsEnumerationResultsBlock listGroupBlock = ^(ALAssetsGroup *group, BOOLBOOL *stop) {
if (group != nil) {
[weakSelf.groupArrays addObject:group];
} else {
[weakSelf.groupArrays enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOLBOOL *stop) {
[obj enumerateAssetsUsingBlock:^(ALAsset *result, NSUInteger index, BOOLBOOL *stop) {
if ([result thumbnail] != nil) {
// 照片
if ([[result valueForProperty:ALAssetPropertyType] isEqualToString:ALAssetTypePhoto]){
NSDate *date= [result valueForProperty:ALAssetPropertyDate];
UIImage *image = [UIImage imageWithCGImage:[result thumbnail]];
NSString *fileName = [[result defaultRepresentation] filename];
NSURL *url = [[result defaultRepresentation] url];
int64_t fileSize = [[result defaultRepresentation] size];
NSLog(@"date = %@",date);
NSLog(@"fileName = %@",fileName);
NSLog(@"url = %@",url);
NSLog(@"fileSize = %lld",fileSize);
// UI的更新記得放在主線程,要不然等子線程排隊過去都不知道什麼年代了,會很慢的
dispatch_async(dispatch_get_main_queue(), ^{
self.litimgView.image = image;
});
}
// 視頻
else if ([[result valueForProperty:ALAssetPropertyType] isEqualToString:ALAssetTypeVideo] ){
// 和圖片辦法相似
}
}
}];
}];
}
};
ALAssetsLibraryAccessFailureBlock failureBlock = ^(NSError *error)
{
NSString *errorMessage = nil;
switch ([error code]) {
case ALAssetsLibraryAccessUserDeniedError:
case ALAssetsLibraryAccessGloballyDeniedError:
errorMessage = @"用戶回絕訪問相冊,請在<隱私>中開啟";
break;
default:
errorMessage = @"Reason unknown.";
break;
}
dispatch_async(dispatch_get_main_queue(), ^{
UIAlertView *alertView = [[UIAlertView alloc]initWithTitle:@"錯誤,無法訪問!"
message:errorMessage
delegate:self
cancelButtonTitle:@"確定"
otherButtonTitles:nil, nil nil];
[alertView show];
});
};
ALAssetsLibrary *assetsLibrary = [[ALAssetsLibrary alloc] init];
[assetsLibrary enumerateGroupsWithTypes:ALAssetsGroupAll
usingBlock:listGroupBlock failureBlock:failureBlock];
});
}

@但是:
依照下面辦法直接取出來的途徑是無法傳輸的,必需自己轉化成NSData對象重新寫入沙盒途徑
// 將原始圖片的URL轉化為NSData數據,寫入沙盒
- (void)imageWithUrl:(NSURL *)url withFileName:(NSString *)fileName
{
// 進這個辦法的時分也應該加判別,假如曾經轉化了的就不要調用這個辦法了
// 如何判別曾經轉化了,經過能否存在文件途徑
ALAssetsLibrary *assetLibrary = [[ALAssetsLibrary alloc] init];
// 創立寄存原始圖的文件夾--->OriginalPhotoImages
NSFileManager * fileManager = [NSFileManager defaultManager];
if (![fileManager fileExistsAtPath:KOriginalPhotoImagePath]) {
[fileManager createDirectoryAtPath:KOriginalPhotoImagePath withIntermediateDirectories:YES attributes:nil error:nil];
}
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
if (url) {
// 次要辦法
[assetLibrary assetForURL:url resultBlock:^(ALAsset *asset) {
ALAssetRepresentation *rep = [asset defaultRepresentation];
Byte *buffer = (Byte*)malloc((unsigned long)rep.size);
NSUInteger buffered = [rep getBytes:buffer fromOffset:0.0 length:((unsigned long)rep.size) error:nil];
NSData *data = [NSData dataWithBytesNoCopy:buffer length:buffered freeWhenDone:YES];
NSString * imagePath = [KOriginalPhotoImagePath stringByAppendingPathComponent:fileName];
[data writeToFile:imagePath atomically:YES];
} failureBlock:nil];
}
});
}
// 將原始視頻的URL轉化為NSData數據,寫入沙盒
- (void)videoWithUrl:(NSURL *)url withFileName:(NSString *)fileName
{
// 解析一下,為什麼視頻不像圖片一樣一次性開拓自身大小的內存寫入?
// 想想,假如1個視頻有1G多,難道直接開拓1G多的空間大小來寫?
ALAssetsLibrary *assetLibrary = [[ALAssetsLibrary alloc] init];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
if (url) {
[assetLibrary assetForURL:url resultBlock:^(ALAsset *asset) {
ALAssetRepresentation *rep = [asset defaultRepresentation];
NSString * videoPath = [KCachesPath stringByAppendingPathComponent:fileName];
char constconst *cvideoPath = [videoPath UTF8String];
FILEFILE *file = fopen(cvideoPath, "a+");
if (file) {
const int bufferSize = 11024 * 1024;
// 初始化一個1M的buffer
Byte *buffer = (Byte*)malloc(bufferSize);
NSUInteger read = 0, offset = 0, written = 0;
NSError* err = nil;
if (rep.size != 0)
{
do {
read = [rep getBytes:buffer fromOffset:offset length:bufferSize error:&err];
written = fwrite(buffer, sizeof(char), read, file);
offset += read;
} while (read != 0 && !err);//沒到開頭,沒出錯,ok持續
}
// 釋放緩沖區,封閉文件
free(buffer);
buffer = NULL;
fclose(file);
file = NULL;
}
} failureBlock:nil];
}
});
}
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