本篇寫的是完成環形進度條,並帶動畫效果,要完成這些,僅能經過自己畫一個
辦法直接看代碼
為了方便屢次調用,用承繼UIView的方式
.m文件
#import <UIKit/UIKit.h> @interface LoopProgressView : UIView @property (nonatomic, assign) CGFloat progress; @end
.h文件
NSTimer的調用並非准確,可以自行百度
這裡由於每0.01s啟動一次定時器,所以要同步進度條和數字,就將self.progress賦值給動畫的duration屬性就可以了,duration為動畫時間。
在運用時我發現假如在tableviewcell中添加了這個環形進度條時有個缺陷,就是定時器本來用的是零碎的runloop,招致數據顯示滯後,所以現更新為子線程裡添加定時器,子線程的定時器必需添加[[NSRunLoop currentRunLoop] run];才可啟動定時器,由於子線程的runloop裡是不帶nstimer的,要手動添加運轉。
#import "LoopProgressView.h"
#import <QuartzCore/QuartzCore.h>
#define ViewWidth self.frame.size.width //環形進度條的視圖寬度
#define ProgressWidth 2.5 //環形進度條的圓環寬度
#define Radius ViewWidth/2-ProgressWidth //環形進度條的半徑
@interface LoopProgressView()
{
CAShapeLayer *arcLayer;
UILabel *label;
NSTimer *progressTimer;
}
@property (nonatomic,assign)CGFloat i;
@end
@implementation LoopProgressView
-(id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
self.backgroundColor = [UIColor clearColor];
}
return self;
}
-(void)drawRect:(CGRect)rect
{
_i=0;
CGContextRef progressContext = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(progressContext, ProgressWidth);
CGContextSetRGBStrokeColor(progressContext, 209.0/255.0, 209.0/255.0, 209.0/255.0, 1);
CGFloat xCenter = rect.size.width * 0.5;
CGFloat yCenter = rect.size.height * 0.5;
//繪制環形進度條底框
CGContextAddArc(progressContext, xCenter, yCenter, Radius, 0, 2*M_PI, 0);
CGContextDrawPath(progressContext, kCGPathStroke);
// //繪制環形進度環
CGFloat to = self.progress * M_PI * 2; // - M_PI * 0.5為改動初始地位
// 進度數字字號,可自己依據自己需求,從視圖大小去適配字體字號
int fontNum = ViewWidth/6;
49 label = [[UILabel alloc]initWithFrame:CGRectMake(0, 0,Radius+10, ViewWidth/6)];
label.center = CGPointMake(xCenter, yCenter);
label.textAlignment = NSTextAlignmentCenter;
label.font = [UIFont boldSystemFontOfSize:fontNum];
label.text = @"0%";
[self addSubview:label];
UIBezierPath *path=[UIBezierPath bezierPath];
[path addArcWithCenter:CGPointMake(xCenter,yCenter) radius:Radius startAngle:0 endAngle:to clockwise:YES];
arcLayer=[CAShapeLayer layer];
arcLayer.path=path.CGPath;//46,169,230
arcLayer.fillColor = [UIColor clearColor].CGColor;
arcLayer.strokeColor=[UIColor colorWithRed:227.0/255.0 green:91.0/255.0 blue:90.0/255.0 alpha:0.7].CGColor;
arcLayer.lineWidth=ProgressWidth;
arcLayer.backgroundColor = [UIColor blueColor].CGColor;
[self.layer addSublayer:arcLayer];
dispatch_async(dispatch_get_global_queue(0, 0), ^{
[self drawLineAnimation:arcLayer];
});
if (self.progress > 1) {
NSLog(@"傳入數值范圍為 0-1");
self.progress = 1;
}else if (self.progress < 0){
NSLog(@"傳入數值范圍為 0-1");
self.progress = 0;
return;
}
if (self.progress > 0) {
NSThread *thread = [[NSThread alloc]initWithtarget:self selector:@selector(newThread) object:nil];
[thread start];
}
}
-(void)newThread
{
@autoreleasepool {
progressTimer = [NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(timeLabel) userInfo:nil repeats:YES];
[[NSRunLoop currentRunLoop] run];
}
}
//NSTimer不會精准調用
-(void)timeLabel
{
_i += 0.01;
label.text = [NSString stringWithFormat:@"%.0f%%",_i*100];
if (_i >= self.progress) {
[progressTimer invalidate];
progressTimer = nil;
}
}
//定義動畫進程
-(void)drawLineAnimation:(CALayer*)layer
{
CABasicAnimation *bas=[CABasicAnimation animationWithKeyPath:@"strokeEnd"];
bas.duration=self.progress;//動畫時間
bas.delegate=self;
bas.fromValue=[NSNumber numberWithInteger:0];
bas.toValue=[NSNumber numberWithInteger:1];
[layer addAnimation:bas forKey:@"key"];
}
@end
完成後在要調用的控制器裡,僅需幾段代碼:傳進的參數:為0-1
LoopProgressView *custom = [[LoopProgressView alloc]initWithFrame:CGRectMake(50, 100, 100, 100)]; custom.progress = 0.44; [self.view addSubview:custom];
完成:
曾經完成進度條和數字的同步:

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