有時候,希望某段代碼,某個時間在一定時間後執行,這時候就要用到延遲執行。
常見的方法有以下幾種:
1.最直接的方法performSelector:withObject:afterDelay: 這種方法的缺點:每次要為延時寫一個方法[self performSelector:@selector(scale_2) withObject:nil afterDelay:0.5f];
-(void)scale_2
{
UIImageView *round_2 = [[UIImageView alloc]initWithFrame:CGRectMake(105, 210, 20, 20)];
round_2.image = [UIImage imageNamed:@"round_"];
[splashView addSubview:round_2];
[self setAnimation:round_2];
}
2.使用類別,用BOLCK執行
@implementation NSObject (PerformBlockAfterDelay)
- (void)performBlock:(void (^)(void))block
afterDelay:(NSTimeInterval)delay
{
block = [[block copy] autorelease];
[self performSelector:@selector(fireBlockAfterDelay:)
withObject:block
afterDelay:delay];
}
- (void)fireBlockAfterDelay:(void (^)(void))block {
block();
}
@endvoid RunBlockAfterDelay(NSTimeInterval delay, void (^block)(void))
{
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, NSEC_PER_SEC*delay),
dispatch_get_current_queue(), block);
}[UIView animateWithDuration:0.0 delay:5.0 options:UIViewAnimationOptionAllowUserInteraction animations:^{
} completion:^(BOOL finished) {
//do stuff here
}];1
[[NSOperationQueue
mainQueue] addOperationWithBlock:aBlock];
這個和調用performSelector: with afterDelay of 0.0f等價