想提高下以後做的應用給客戶帶去的體驗,所以看了幾天OC的CAAnimation動畫類,也做了幾個小案例,下面講個別案例來做為本文的主要內容。
一:繼承結構截圖

上面截圖中用得最多的類大概就是,CABaseAnimation和 CAKeyframeAnimation,這兩個類的最大區別就是對動畫的控制,CABaseAnimation 不能在類中增加和控制幀,CAKeyframeAnimation這個類可以在代碼中增加和控制幀動畫和每幀運行的時間, CAAnimation是所有類的基類,所以它能實現所有類能實現的功能,我做的案例中也用到了這個類, CAAnimationGroup是組動畫,可以將其他5動畫類的動畫,放入它的屬性數組,然後增加到動畫目標視圖的Layer中去,同時實現多個動畫效果。
二:案例
我這裡一共貼兩個動畫的案例,第一個是CAAniamtion的,第二個是CAAnimationGroup組動畫,它裡面就包含了
CABaseAnimation和CAKeyframeAnimation
CAAniamtion動畫是為抽獎轉盤寫的,中獎後從底部彈出提示中獎動畫視圖, 最後一幀動畫主要實現對彈出視圖的隱藏,X坐標=設備寬度 Y坐標=0
1:封裝動畫方法

- (CAAnimation*)Animation:(CGFloat)axisX jumpValue:(CGFloat)value thisType:(int)type {
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path,NULL,axisX,DEVICE_Height);
if (type==0) {
CGPathAddLineToPoint(path, NULL, axisX, 283);
}
else if(type==1)
{
CGPathAddLineToPoint(path, NULL, axisX, 170);
}
else if(type==2)
{
CGPathAddLineToPoint(path, NULL, axisX, 200);
}
else
{
CGPathAddLineToPoint(path, NULL, axisX, 283);
}
CGPathAddLineToPoint(path, NULL, axisX, 179);
CGPathAddLineToPoint(path, NULL, axisX, 207);
CGPathAddLineToPoint(path, NULL, axisX, 187);
CGPathAddLineToPoint(path, NULL, axisX, 199);
CGPathAddLineToPoint(path, NULL, axisX, 193);
CGPathAddLineToPoint(path, NULL, axisX, 195);
CGPathAddLineToPoint(path, NULL, DEVICE_Width, 0);
CAKeyframeAnimation *
animation = [CAKeyframeAnimation
animationWithKeyPath:@"position"];
[animation setPath:path];
[animation setDuration:1.5];
[animation setCalculationMode:kCAAnimationLinear];
NSArray * arr= [NSArray arrayWithObjects:[NSNumber numberWithFloat:0.0],
[NSNumber numberWithFloat:0.12],
[NSNumber numberWithFloat:0.24],
[NSNumber numberWithFloat:0.36],
[NSNumber numberWithFloat:0.48],
[NSNumber numberWithFloat:0.60],
[NSNumber numberWithFloat:0.72],
[NSNumber numberWithFloat:0.5],
[NSNumber numberWithFloat:value ],nil];
[animation setKeyTimes:arr];
[animation setTimingFunctions:[NSArray arrayWithObjects:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut], nil]]; animation.delegate=self;
animation.duration=1.5;
CFRelease(path);
return animation;
}
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2:調用

-(void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:YES];
coinViewArray=[[NSMutableArray alloc]init];//這個數組是一個字段,用來保存底部彈出的視圖,等動畫結束需要將他們移除的
CGFloat width=DEVICE_Width-60;
CGFloat everyWidht=(width-60)/4;
CGFloat theAxisX=30;
for (int i=0; i<4; i++) {
UIImageView *scView=[[UIImageView alloc]initWithFrame:CGRectMake(theAxisX+i*20+i*everyWidht, DEVICE_Height, everyWidht, everyWidht)];
scView.image=[UIImage imageNamed:@"Coin.jpg"];
scView.layer.cornerRadius=everyWidht/2;
scView.backgroundColor=[UIColor redColor];
[coinViewArray addObject:scView];
CGFloat jumpValue;
if (i==0) {
jumpValue=1.2;
}
else if(i==1)
{
jumpValue=1.1;
scView.backgroundColor=[UIColor yellowColor];
}
else if(i==2)
{ scView.backgroundColor=[UIColor blueColor];
jumpValue=1;
}
else
{
scView.backgroundColor=[UIColor greenColor];
jumpValue=0.9;
}
[scView.layer addAnimation:[self Animation:scView.layer.position.x jumpValue:jumpValue thisType:i]
forKey:@"position"];
[scView.layer setPosition:CGPointMake(scView.frame.origin.x,scView.frame.origin.y)];
[self addSubview:scView];
}
UIImageView *imgView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"LuckyCenterButton"]];
imgView.backgroundColor=[UIColor redColor];
imgView.frame = CGRectMake(100, 100, 50, 50);
[self addSubview:imgView];
}
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3:代理(動畫結束移除執行動畫之後保存在數組裡面的視圖)

- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag
{
for (int i=0; i<coinViewArray.count; i++) {
UIImageView *imageView=[coinViewArray objectAtIndex:i];
[imageView removeFromSuperview];
}
}
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CAAnimationGroup主動畫,貝塞爾設置關鍵幀動畫的路徑,中間實現縮放,透明.....
1:代碼

-(void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:YES];
UIImageView *imgView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"LuckyCenterButton"]];
imgView.backgroundColor=[UIColor redColor];
imgView.frame = CGRectMake(100, 100, 50, 50);
[self addSubview:imgView];
//貝塞爾曲線路徑
UIBezierPath *movePath = [UIBezierPath bezierPath];
// 設置動畫的起點坐標
[movePath moveToPoint:CGPointMake(DEVICE_Width/2-25, DEVICE_Height/2-25)];
// 、CABasicAnimation可看做是最多只有2個關鍵幀的CAKeyframeAnimation
/* [_pushCoverMudimViewController.view.superview addSubview:_customActionSheet];
CAKeyframeAnimation *popAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform"];
popAnimation.duration = 0.4;
popAnimation.values = @[[NSValue valueWithCATransform3D:CATransform3DMakeScale(0.01f, 0.01f, 1.0f)],
[NSValue valueWithCATransform3D:CATransform3DMakeScale(1.1f, 1.1f, 1.0f)],
[NSValue valueWithCATransform3D:CATransform3DMakeScale(0.9f, 0.9f, 1.0f)],
[NSValue valueWithCATransform3D:CATransform3DIdentity]];
popAnimation.keyTimes = @[@0.2f, @0.5f, @0.75f, @1.0f];
popAnimation.timingFunctions = @[[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[_customActionSheet.layer addAnimation:popAnimation forKey:nil];
*/
[movePath addQuadCurveToPoint:CGPointMake(DEVICE_Width,0) controlPoint:self.view.center];
//以下必須導入QuartzCore包
// 關鍵幀動畫(位置)
CAKeyframeAnimation * posAnim = [CAKeyframeAnimation animationWithKeyPath:@"position"];
posAnim.path = movePath.CGPath;
posAnim.removedOnCompletion = YES;
//縮放動畫
CABasicAnimation *scaleAnim = [CABasicAnimation animationWithKeyPath:@"transform"];
scaleAnim.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];
//動畫時的放大縮小倍數
scaleAnim.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.3, 0.3, 1)];
scaleAnim.removedOnCompletion = YES;
//透明動畫
CABasicAnimation *opacityAnim = [CABasicAnimation animationWithKeyPath:@"alpha"];
opacityAnim.fromValue = [NSNumber numberWithFloat:1.0];
opacityAnim.toValue = [NSNumber numberWithFloat:0.1];
opacityAnim.removedOnCompletion = YES;
//動畫組
CAAnimationGroup *animGroup = [CAAnimationGroup animation];
animGroup.animations = [NSArray arrayWithObjects:posAnim, scaleAnim, opacityAnim, nil];
animGroup.duration = 10;
// 這裡需要對動畫的兩個屬性進行設置,讓圖層在完成動畫後停留在動畫後的狀態。a
animGroup.fillMode = kCAFillModeForwards;
animGroup.removedOnCompletion = NO;
[imgView.layer addAnimation:animGroup forKey:nil];
}
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